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Editing three-dimensional solids (Professional Version Only)
You can edit three-dimensional solids in several unique ways, including: chamfer, fil-let, section, and slice. You can also modify individual faces and edges of solids, as well as imprint, separate, shell, and check solids.
You can edit three-dimensional ACIS solids, including: boxes, cones, cylinders, dishes, domes, pyramids, spheres, tori, and wedges.
Chamfering and filleting solids (Pro Version Only)
You can chamfer or fillet a three-dimensional solid much like you chamfer or fillet a two-dimensional entity.
To chamfer a solid (Pro Version Only)
Do one of the following to choose Chamfer:
Select the edge of the base surface to chamfer. (One of two surfaces adjacent to the selected edge will be highlighted.)
Do one of the following:
Specify the base surface distance (measured from the selected edge to the base surface).
Specify the adjacent surface distance (measured from the selected edge to the adjacent surface).
Do one of the following:
To fillet a solid (Pro Version Only)
Do one of the following to choose Fillet:
Select the edge of the solid to fillet.
Specify the fillet radius.
Select additional edges to fillet, and press Enter to fillet.
Sectioning and slicing solids (Pro Version Only)
You can section or slice a three-dimensional solid, region, or body (typically a sheet).
When you section a solid, you obtain an “inside view” by creating a cross-section through the solid as a region or block. When you section a region or body, the resulting intersections are curves.
When you slice a solid, region, or body, you create a new entity by cutting the original entity and removing a specific side.
To section an entity (Pro Version Only)
Do one of the following to choose Section:
Select the entities to cross-section.
Do one of the following:
To slice an entity (Pro Version Only)
Do one of the following to choose Slice:
Select the entities to slice.
Do one of the following:
Specify which side to retain, or type b to retain both sides.
Modifying faces (Pro Version Only)
You can edit three-dimension solids by extruding, moving, rotating, offsetting, tapering, deleting, or copying individual faces. You can also change the color of individual faces.
Extruding solid faces
To extrude a solid face (Pro Version Only)
Do one of the following to choose Extrude Face:
Select the entity with the face you want to extrude.
Select the face(s) to extrude, and press Enter.
Do one of the following:
Specify the height of extrusion.
Type p and press Enter to select a path for extrusion.
If you specified a height, specify a taper angle.
Moving solid faces
Do one of the following to choose Move Face:
Select the entity with the face you want to move.
Select the face(s) to move, and press Enter.
Specify a base point.
Specify an end point.
Rotating solid faces
To rotate a solid face (Pro Version Only)
Do one of the following to choose Rotate Face:
Select the entity with the face you want to rotate.
Select the face(s) to rotate, and press Enter.
Specify a base point.
Specify another point on the rotation axis.
Specify the rotation angle.
Offsetting solid faces
To offset a solid face (Pro Version Only)
Do one of the following to choose Offset Face:
Select the entity with the face you want to offset.
Select the face(s) to offset, and press Enter.
Specify an offset distance.
Tapering solid faces
To taper a solid face (Pro Version Only)
Do one of the following to choose Taper Face:
Select the entity with the face you want to taper.
Select the face(s) to taper, and press Enter.
Specify a base point.
Specify another point along the axis.
Specify a taper angle.
Deleting solid faces
To delete a solid face (Pro Version Only)
Do one of the following to choose Delete Face:
Select the entity with the face you want to delete.
Select the face(s) to delete, and press Enter.
Copying solid faces
To copy a solid face (Pro Version Only)
Do one of the following to choose Copy Face:
Select the entity with the face you want to copy.
Select the face(s) to copy, and press Enter.
Specify a base point.
Specify an end point.
Coloring solid faces
To color a face (Pro Version Only)
Do one of the following to choose Color Face:
Select the entity with the face you want to color.
Select the face(s) to color, and press Enter.
Specify a color.
Modifying edges (Pro Version Only)
In addition to modifying faces of solids, you can modify individual edges. You can copy individual edges or change the color of individual edges.
To copy an edge (Pro Version Only)
Do one of the following to choose Copy Edge:
Select the entity with the edge you want to copy.
Select the edge(s) to copy, and press Enter.
Specify a base point.
Specify an end point.
To color an edge (Pro Version Only)
Do one of the following to choose Color Edge:
Select the entity with the edge you want to color.
Select the edge(s) to color, and press Enter.
Specify a color.
Imprinting solids (Pro Version Only)
You can modify the face of a solid by imprinting another entity on it. For example, you can imprint a line, arc, or polyline onto the face of a box.
To imprint a solid entity (Pro Version Only)
Do one of the following to choose Imprint:
Select the solid entity you want to imprint.
Select the entity you want to imprint on the solid.
Separating solids
You can separate solids that have been combined. After you separate them, they are separated into individual solids.
To separate solids (Pro Version Only)
Do one of the following to choose Separate:
Select the solid you want to separate.
Shelling solids (Pro Version Only)
You can create a shell or a hollow thin wall from your 3D solid entity. CADdirect 2022 offsets existing faces to create new faces.
To shell a solid (Pro Version Only)
Do one of the following to choose Shell:
Select the entity you want to shell.
Remove any faces you don’t want to include.
Specify an offset distance.
Cleaning solids (Pro Version Only)
You can remove redundant edges or vertices from solids when they are not needed.
To clean a solid (Pro Version Only)
Do one of the following to choose Clean:
Select the entity you want to clean.
Checking solids (Pro Version Only)
You can check whether a selected entity is a valid three-dimensional ACIS solid. If it is a valid 3D solid, you can modify the entity using the 3D solid editing commands; if not, you cannot edit the entity using these commands.
To check a solid (Pro Version Only)
Do one of the following to choose Check:
Select the entities to check.
Converting solids to polyface meshes (Pro Version Only)
You can convert three-dimensional solids to polyface meshes using the 3DConvert command.
To convert a solid (Pro Version Only)
Type 3dconvert and press Enter.
Select the entities you want to convert.
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